QA Engineer

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<p style="min-height:1.5em"><strong>Wanted: </strong>Colonist QA Engineer</p><p style="min-height:1.5em"><strong>Working Hours:</strong> We work asynchronously and value outcomes over hours </p><p style="min-height:1.5em"><strong>Location: </strong>Fully Remote </p><p style="min-height:1.5em"><strong>Compensation:</strong></p><ul style="min-height:1.5em"><li><p style="min-height:1.5em">$1,500 – $3,000 USD/month (based on experience and location)</p></li><li><p style="min-height:1.5em">Stock (own a piece of Colonist)</p></li></ul><p style="min-height:1.5em"><strong>About Colonist</strong></p><p style="min-height:1.5em">We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.</p><p style="min-height:1.5em"><strong>About The Role</strong></p><p style="min-height:1.5em">You'll own quality for a product played by millions. Your job is to catch problems before players do, not just bugs in new code, but things that feel wrong, don't make sense, or shouldn't have shipped the way they were. You'll work across web, mobile, and Discord, testing every significant change and raising the bar for what "ready to ship" means at Colonist.</p><p style="min-height:1.5em"></p><p style="min-height:1.5em"><strong>You Will</strong></p><ul style="min-height:1.5em"><li><p style="min-height:1.5em">Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks</p></li><li><p style="min-height:1.5em">Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning</p></li><li><p style="min-height:1.5em">Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets </p></li><li><p style="min-height:1.5em">Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did</p></li><li><p style="min-height:1.5em">Ensure every significant change is tested across web, mobile, and Discord</p></li><li><p style="min-height:1.5em">Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked</p></li><li><p style="min-height:1.5em">Fix smaller bugs directly in the development branch</p></li></ul><p style="min-height:1.5em"><strong>You Are</strong></p><ul style="min-height:1.5em"><li><p style="min-height:1.5em">Experienced with full-cycle QA: test planning, execution, reporting, and follow-through</p></li><li><p style="min-height:1.5em">Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem</p></li><li><p style="min-height:1.5em">Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack</p></li><li><p style="min-height:1.5em">A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost</p></li><li><p style="min-height:1.5em">AI-fluent: you actively use AI tools to work faster and smarter, not as a novelty</p></li><li><p style="min-height:1.5em">Self-directed: you find problems, figure out solutions, and ship without hand-holding</p></li><li><p style="min-height:1.5em">Responsive: you treat broken production like a fire, including on weekends when it matters</p></li></ul><p style="min-height:1.5em"><strong>Bonus Points</strong></p><ul style="min-height:1.5em"><li><p style="min-height:1.5em">You've done QA on multiplayer or real-time games</p></li><li><p style="min-height:1.5em">You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation</p></li><li><p style="min-height:1.5em">You play Colonist or board games in general </p></li></ul><p style="min-height:1.5em"><strong><u>Our Values at Colonist</u></strong></p><p style="min-height:1.5em">We strongly adhere to these values in our team; if these resonate, then you'll love working here!</p><p style="min-height:1.5em"><strong>Dependability </strong><br>We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.</p><p style="min-height:1.5em"><strong>Ownership </strong><br>We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.</p><p style="min-height:1.5em"><strong>Clear Communication </strong><br>In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.</p><p style="min-height:1.5em"><strong>Efficient Execution </strong><br>We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.</p><p style="min-height:1.5em"><strong>Continuous Learning </strong><br>We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.</p><p style="min-height:1.5em"><strong><u>Why Colonist</u></strong></p><ul style="min-height:1.5em"><li><p style="min-height:1.5em">Your work ships to 3,6M+ yearly active players</p></li><li><p style="min-height:1.5em">Async culture; deep work, no performative meetings</p></li><li><p style="min-height:1.5em">Unlimited vacation, yearly team offsite, full work equipment</p></li><li><p style="min-height:1.5em">Budget to experiment with any AI tool you want</p></li><li><p style="min-height:1.5em">Stock options: you'll own a piece of what you're building</p></li><li><p style="min-height:1.5em">Access to all company metrics and internal discussions</p></li></ul>

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